Chimera C.U.S.T.O.M. XG, Volok Games
Artist, 2026- Created whimsical ability icon illustrations for a sci-fi game.
- Revamped the game's existing UI design and art style.
- Defined a design system that aligned with game setting and goals.
View Design work: Designing for Chimera C.U.S.T.O.M. XG
Warcraft Rumble, Blizzard Entertainment
Senior UI Artist, 2017-2024- Translated complex, information-dense systems into elegant, character-rich, and intuitive interfaces.
- Prototyped a wide range of designs, pushing visual and experiential boundaries of the project.
- Established the User Interface art style and created tactile, platform-appropriate UI for mobile.
- Authored UI/UX improvement proposals with project & feature stakeholders
- Led cross-disciplinary groups to design tools and implement major game features.
Spires of Morosith: Gossamer Sundered, Dead Yeti Clown Car
Solo Developer, 2023-2025- Owned start-to-finish development of a fully featured tower-defense game.
- Began the project to learn C# and Unity; evolved it into a full commercial Steam release.
- Built and exported 3D assets using Blender, including models, animations, and environments.
- Designed and implemented gameplay systems, UI, VFX, and all supporting tools and workflows.
Fieldrunners 2, Fieldrunners Attack!, Subatomic Studios
Artist, 2010-2017- Delivered art across the full pipeline: concept, production, polish, and mobile optimization.
- Provided leadership and organization for tools, workflow improvements, and production processes.
- Modeled, textured, and animated 3D characters, props, and environments.
- Designed and implemented UI/UX for gameplay and meta-systems.
- Created marketing artwork and supported social media/community activities.
















