RESUME
Objective:
- To bring ideas and objects to life by utilizing my imaginative, illustrative and story telling abilities.
Skills:
-
Out-of-the-box blue-sky idea generating
Analyzing research to make good design decisions
Visually communicating ideas clearly
Graphic design and presentation skills
Photoshop, Illustrator, InDesign, Flash, Maya 2010, and Rhinoceros
Experience:
- Subatomic Studios - Current
Currently working as a concept artist for video games designed for mobile devies. Generating a large quantity of art focusing on industrial and prop assets for new titles.
- Subatomic Studios Internship- 2010
Worked as a concept artist for video games designed for mobile devices. Learned the ropes of video game production.
- Product Development Lab – Northeastern University and Massachusetts College of Art and Design - 2010
A Group project with the Entrepreneurial Department of Northeastern University to develop a Mobile and Sustainable Computing device.
- Unilever – Skippy Brand - 2009
Team project for the Industrial Design III Course Developed peanut butter products for college-aged consumers
- Drawing For Designers Teacher's Assistant - 2009
Sophomore level Industrial Design drawing class
- Creative Vacation Teacher's Assistant - 2008
Assisted Teaching animation to children between grades 4 and 9 Included creating of flip books and stop motion computer animations
- Summer Studios Teacher's Assistant - 2008
Assisted teaching an advanced animation class to 11th and 12th graders Included an introduction lesson of Adobe Flash and frame-by-frame sketch animations
- Hasbro Sculpture Competition
Took a character from story to initial sketches and design to the final wax sculpture Competed against 5 other schools for an internship at Hasbro for the summer of 2010
Education:
- Massachusetts College of Art and Design – Boston, MA, USA
Bachelor of Fine Arts, Industrial Design 2006-2010
- Swinburne University of Technology – Melbourne, VIC, Australia
Industrial Design – Study Abroad – Spring 2009


